Creating a Roguelike Event System || Devlog - Project Bloom

Roguelikes runs are typically defined by RNG, upgrades, and most importantly, choices made. In this video I address a feedback regarding Project Blooms which was the lack of room variety. ...
Home
/
Indie Game Developers
/
Edom Games
/
Creating a Roguelike Event System || Devlog - Project Bloom

More from Edom Games