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Learn more about Unity UI Toolkit here: https://bit.ly/CCL-V152 In this tutorial, we take our Unity UI Toolkit interface to the next level by connecting real game data, adding interactivity, and building a fully functional pause menu. You’ll learn how to use ScriptableObjects with UI Toolkit data binding, update UI at runtime, simulate a heart-based health system, and add polish with USS transitions and animations. -------------------------------------------------------------------------------- 🎓 YOU WILL LEARN: How to bind UI Toolkit elements to ScriptableObjects How to use the new data binding workflow in Unity UI Toolkit How to swap player profiles at runtime How to update UI dynamically from code How to create a heart-based health system using visibility How to build and toggle a pause menu with UI Toolkit How to work with buttons, events, and UI logic How to style reusable UI elements with USS How to add hover animations and transitions using USS
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Unity UI Toolkit: Scripting and Actions