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Build a fully-fledged overworld for your own monster collector game in Godot!
Monster-catching RPGs have become legendary in the world of game development, renowned for their expansive exploration, memorable trainers, and the thrill of player progression. In this course, you’ll create a complete overworld system, designing intricate multi-level environments, crafting interactive dialogue, and mastering techniques to persistently track data states from start to finish. These skills will empower you to engineer robust, feature-rich adventure games and bring your own epic creature-collecting worlds to life.
An intermediate understanding of Godot is needed for this course.
You’ll learn how to:
- Build multi-level overworld environments
- Develop trainer dialogue options
- Organize complex data efficiently
- Master Godot’s TileMap and animations
- Modularize code with inheritance
- Apply advanced state management patterns
… and more!




