https://www.youtube.com/watc...
utm_content=youtube_2025_short_collisionlayersandmasks In Godot, collision signals work for simple cases, but larger games need more control. That’s where collision layers and masks help: the layer is what an object is on, and the mask is what it collides with. Set them in the inspector for a more reliable collision system. Learn for free at @Zenva
Home
/
Indie Game Developers
/
Zenva
/
Do You Really Need Layers and Masks in Godot?