MORE Procedural Storytelling in my Monster-Hunting RPG Roguelite | Vicious Legacy Devlog #8 Unity

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Support the development on Patreon: https://www.patreon.com/viciouslegacygame Welcome to the 9th devlog for my procedurally generated monster-hunting game, Vicious Legacy! In this episode, we take another look at ARCHIVIST and bring it from the abstract to the concrete. Made in Unity HDRP. Please share any questions or comments below. Vicious Legacy ---------------------------------------- Watch the first episode: https://youtu.be/9Hr1JkFoKZk OFFICIAL DISCORD! https://discord.gg/QwsN5zVBbC Support the development on Patreon: patreon.com/viciouslegacygame Website: https://www.viciouslegacygame.com.au Instagram: https://www.instagram.com/viciouslegacyaus/ Email: viciouslegacygameinfo@gmail.com Chapters ---------------------------------------- 00:00 Intro 01:50 Entities 04:37 Events 06:08 Aspects 07:34 History Generation 09:15 Seed Entities 10:25 All Together 13:47 Patreon Credits My Other Stuff ---------------------------------------- (art) https://www.artstation.com/originsc/ (music) https://soundcloud.com/sean-cashman-272724564/acoustic_fullpass1 #devlog #unity #indiegame #indiedev #rpg #roguelike
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MORE Procedural Storytelling in my Monster-Hunting RPG Roguelite | Vicious Legacy Devlog #8 Unity