Modular Combat and Player Stats in my Monster-Hunting RPG Roguelite | Vicious Legacy Devlog #3

Welcome to the fourth devlog for my procedurally generated monster-hunting game, Vicious Legacy! In this episode, we look at player stats, targeting reworks, stamina, and modular combat. Made...
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Modular Combat and Player Stats in my Monster-Hunting RPG Roguelite | Vicious Legacy Devlog #3

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