In Unity 6, every new project has the new Input System enabled by default. It's more flexible and scalable than the older input manager. It supports a wide range of input devices like touch, gamepads, keyboard, and XR controllers. It also supports runtime control binding and local multiplayer. This video demonstrates some of the ways to set it up, based on your projectโs needs.
Learn more in docs: https://on.unity.com/InputSystemDocs
Find more free Unity learn resources: https://on.unity.com/Learn
Check out the full tutorial: https://on.unity.com/InputSystemTutorial
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