Creating STUNNING Water in Unity's Shader Graph ft. @BenCloward
Art, design and animation
1:35:35
Ben is back, this time, showing us how to create beautiful, realistic, living bodies of water in Shader Graph using: reflection, refraction, depth fog, edge transparency, surface ripples, and wetness decals!
Join live and follow along!
Check out Ben's (excellent) short form tutorials: http://youtube.com/@benncloward




