GAMES IN PROGRESS
Latest Videos
Home
/
Indie Game Developers
/
UnitOfTime
/
How I Made My Game Decorate Itself #gamedesign #coding #gamedev

How I Made My Game Decorate Itself #gamedesign #coding #gamedev

23 sec
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/ ⁍ Play: https://mythfall.com ⁍ Discord: https://discord.gg/63YeahMKfJ ⁍ Github: https://github.com/unitoftime // Description In this video, I show how I used Poisson disk sampling and clustering to automatically decorate my game world. No hand-placed props, no level designer just code. From evenly spaced sample points to randomized clusters of objects, this system brings life to the environment with minimal effort. Perfect for large, open-world games or anyone building procedural tools!