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TwoPM Studios
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TwoPM Studios
a year ago
1:17
WizardChess (Official Release Trailer)
a year ago
2 years ago
2:24
bzzzzztt
2 years ago
2 years ago
8:30
How difficult SHOULD a roguelike be?
2 years ago
2 years ago
5:53
Can you really make a game part-time?
2 years ago
2 years ago
10:29
How should you respond to bad Steam reviews?
2 years ago
2 years ago
8:00
When does a game become a product?
2 years ago
2 years ago
8:23
What if your game isn’t fun?
2 years ago
2 years ago
7:54
We destroyed the balance of our game... for science
2 years ago
2 years ago
11:21
Should you put your game in early access?
2 years ago
2 years ago
21:34
Can you ever really finish making a game? (WizardChess Devlog #21)
2 years ago
2 years ago
3:13
An hour of gamedev in 3 minutes (no talking)
2 years ago
2 years ago
3:44
Adding a new unit to my game (in 4 minutes)
2 years ago
2 years ago
15:59
What makes a boss fight fun? (WizardChess Devlog)
2 years ago
3 years ago
32:08
Introducing: Arabella, the FaeQueen (WizardChess 0.7.5, Devlog #19)
3 years ago
3 years ago
31:29
The tournament begins... (Devlog #18, WizardChess 0.7.0)
3 years ago
3 years ago
13:47
Upgrades, People, Upgrades - SoTF Devlog #10
3 years ago
3 years ago
24:21
Welcome to the Fae World - SoTF Devlog #11
3 years ago
3 years ago
1:25:49
Technical difficulties - playtesting my indie game (SoTF)
3 years ago
3 years ago
16:54
Re-roll EVERYTHING - SoTF Devlog #12
3 years ago
3 years ago
38:25
Playtesting my indie game #6 (The Song of The Fae)
3 years ago
3 years ago
38:22
We renamed our game (it's called WizardChess now)
3 years ago
3 years ago
24:27
Welcome to WizardChess - Devlog #13
3 years ago
3 years ago
20:30
WizardChess v0.5 - Devlog #14
3 years ago
3 years ago
21:23
WizardChess v0.5.5 - Devlog #15
3 years ago
3 years ago
21:39
Redesigning Unit Unlocks (Devlog #16, WizardChess v0.5.7)
3 years ago
3 years ago
23:06
Every game needs a giant snake (Devlog #17, WizardChess 0.6.0)
3 years ago
4 years ago
1:34
The Song of The Fae - Early Access Release Trailer
4 years ago
4 years ago
8:10
November Update - SoTF Devlog #5
4 years ago
4 years ago
10:14
Redesigning our map - SoTF Devlog #6
4 years ago
4 years ago
10:47
Visual storytelling - SoTF Devlog #7
4 years ago
4 years ago
16:47
Progression, scaling, skill and luck - SoTF Devlog #8
4 years ago
4 years ago
19:32
Boss design - SoTF Devlog #9
4 years ago
5 years ago
16:32
Procedurally Generating Levels - SoTF Devlog #2
5 years ago
5 years ago
18:17
Iteration & Motivation - SoTF Devlog #3
5 years ago
5 years ago
17:24
How to get back to work after a break - SoTF Devlog #4
5 years ago