he best game dev advice from my comments section, and where I'd push back on a few of you.
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Timestamps:
0:00 (Intro)
0:12 (Marketing a Game About Depression)
0:56 (Reusable Systems vs Your Dream Game)
1:43 (Game Dev Influencers and Get-Rich-Quick)
2:36 (Seeking Validation Online as a Game Dev)
3:32 (Unlucky Indie Games on Steam)
5:31 (Reusable Game Modules and Systems)
6:48 (Small Games, Scope and Dream Games)
8:47 (Time Limits on Your First Game)
10:03 (Deadlines for Hobbyist Game Devs)
11:17 (Writing the Story First)
12:00 (Hero Moments in Game Design)
12:52 (The 10-Review Line on Steam)
14:06 (Steam Revenue, Quality and Marketing)
15:24 (Money Expectations for Your First Game)
16:12 (RTS Army Controls and Genre Standards)
17:14 (3D Animation, Rigging and Composition)
18:16 (AI-Generated Assets in Indie Games)
18:53 (Practice Jumps and Boss Room Health Pickups)
20:12 (Red and Green for Colorblind Players)
20:53 (Platformer Physics and Level Rework)
21:56 (Playtesting With Genre Players)
22:35 (A Sailing Game's Playtesters)
23:40 (Color Theory for Game Devs)
24:33 (Three Years on One Game Project)
25:15 (Coding Agents and Old Game Dev Memes)