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Tom Francis, the creator of the viral indie game Tactical Breach Wizards, shows us behind the curtain of his game! ► Get 25% off my 2D course (and get my 3D course free): https://fulltimegamedev.mykajabi.com/2d-art-pro-sept-promo ► Play The Game: https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/ Chapters: 00:00:00 Intro: Behind the Scenes of Tactical Breach Wizards in Unity 00:01:11 Ad Read: Master Game Art with My 2D Course 00:02:01 Exploring the Custom Stage List Inspector 00:03:15 Stages as Scriptable Objects and Their Evolution 00:05:19 Reordering Scenes and Balancing Upgrades 00:08:23 Organization, Naming Conventions, and Project Cleanliness 00:10:58 Game Design Focus and the Role of Structure in Complex Games 00:12:13 Scene View vs. Game View: Raw Unity Behind the Polish 00:15:52 Art Style Choices, Custom Assets, and Tile Set Swapping 00:19:26 In-Game Level Editor Demo and Recommendations
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What A $1,000,000 Game Looks Like In Unity (w/ Tom Francis)