If You're Making Games Alone, This New Tool Is A Game Changer
What if you're entire game scene could be set-up with the click of a button?
Check out Bezi: https://www.bezi.com/partnerships/thomasbrush
Assets Used:
Free Podracer Model: https://sketchfab.com/3d-models/anakins-pod-star-wars-5a3422df6f894b48b846d590cdc2bf4c'
Vehicle Controller: https://assetstore.unity.com/packages/tools/physics/simple-car-controller-258020
Chapters:
00:00:00 - Introduction to Bezi Actions and Pod Racer Game
00:02:00 - Player Controller and Terrain Design
00:03:11 - Preparing Assets, Scripts, and Sounds
00:04:45 - Creating Project Rules (GDD)
00:06:25 - Installing and Overview of Bezi
00:07:00 - Using Ask Mode and Agent Mode
00:08:00 - Enabling Bezi Actions
00:08:23 - Prompting Bezi to Build the Scene
00:09:42 - Uploading UI Screenshot and Adjustments
00:10:23 - Reviewing Bezi's Created Prefabs and UI
00:11:03 - Fixing UI Sprite Issues
00:12:04 - Adding Finish Line and Player Positioning
00:12:45 - Testing and Fixing Timer Issues
00:13:07 - Creating Ring Animations and Placement
00:13:36 - Testing Ring Collection and Boost System
00:14:12 - Reflections on Using Bezi as a Tool
00:14:36 - Playing Through the Game and Checkpoints
00:15:08 - Game Over Screen and Initial Impressions
00:15:32 - Polishing the Map, Textures, and UI
00:16:21 - Final Result and Gameplay Demo
00:16:40 - Conclusion and Thoughts on Bezi
Home
/
Indie Game Developers/
Thomas Brush/
If You're Making Games Alone, This New Tool Is A Game Changer



