If You're Making Games Alone, This New Tool Is A Game Changer

What if you're entire game scene could be set-up with the click of a button? Check out Bezi: https://www.bezi.com/partnerships/thomasbrush Assets Used: Free Podracer Model: https://sketchfab.com/3d-models/anakins-pod-star-wars-5a3422df6f894b48b846d590cdc2bf4c' Vehicle Controller: https://assetstore.unity.com/packages/tools/physics/simple-car-controller-258020 Chapters: 00:00:00 - Introduction to Bezi Actions and Pod Racer Game 00:02:00 - Player Controller and Terrain Design 00:03:11 - Preparing Assets, Scripts, and Sounds 00:04:45 - Creating Project Rules (GDD) 00:06:25 - Installing and Overview of Bezi 00:07:00 - Using Ask Mode and Agent Mode 00:08:00 - Enabling Bezi Actions 00:08:23 - Prompting Bezi to Build the Scene 00:09:42 - Uploading UI Screenshot and Adjustments 00:10:23 - Reviewing Bezi's Created Prefabs and UI 00:11:03 - Fixing UI Sprite Issues 00:12:04 - Adding Finish Line and Player Positioning 00:12:45 - Testing and Fixing Timer Issues 00:13:07 - Creating Ring Animations and Placement 00:13:36 - Testing Ring Collection and Boost System 00:14:12 - Reflections on Using Bezi as a Tool 00:14:36 - Playing Through the Game and Checkpoints 00:15:08 - Game Over Screen and Initial Impressions 00:15:32 - Polishing the Map, Textures, and UI 00:16:21 - Final Result and Gameplay Demo 00:16:40 - Conclusion and Thoughts on Bezi
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If You're Making Games Alone, This New Tool Is A Game Changer

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