Want To Make Games In 2026? Edmund McMillen Has Some Advice

7:35 Friend Slop vs. Indie Suffering 9:22 Advice: Stop Overthinking! 10:31 Early Career: Quick Games Like Newgrounds Era 11:33 What Makes a Game Successful: Newness, Fun, and When to Wrap Up 13:43 Final Ad Read
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Want To Make Games In 2026? Edmund McMillen Has Some Advice

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