Want To Make Games In 2026? Edmund McMillen Has Some Advice
Dev logs
15:02
7:35 Friend Slop vs. Indie Suffering
9:22 Advice: Stop Overthinking!
10:31 Early Career: Quick Games Like Newgrounds Era
11:33 What Makes a Game Successful: Newness, Fun, and When to Wrap Up
13:43 Final Ad Read




