)

33 min
assets are made to look good through precise shaders, lighting, and color theory. A color manager tool is shown to unify level themes. 00:17:31 - Code Architecture and Singletons The use of singletons for both global and local managers is explained, along with the pros and cons of Thronefall’s interconnected code architecture for a small project. 00:23:33 - Variable Naming and Code Simplicity The conversation wraps up with a look at scriptable objects, variable naming conventions, and the philosophy of keeping code simple and descriptive for maintainability.