In this video we are going to make next gen dynamic environments in Unreal Engine 5. We are going to use Megaplants, Procedural Vegetation System, New Shallow Water River Simulation using Niagara, Buoyancy and more! We are gonna use UE5.7 in this beginner tutorial.
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FREE heightmap used to make the Landscape in this tutorial: https://drive.google.com/drive/folders/1f9hnqHbn4-4fJmdRYKTQOtx_U-sSBCDr?usp=drive_link
Timestamps:
00:00 Introduction
00:40 Buoyancy Plugin, Water Plugin, Shallow Water Plugin
00:59 Outdoor Lighting using Environment Light Mixer
01:20 Post Processing Volume and Exposure
01:55 How to Make Landscapes in Unreal Engine 5
02:37 Landscape Auto Material in Unreal Engine 5
03:45 How to Make Rivers in Unreal Engine 5
05:02 Shallow Water River - Niagara Fluids Water Simulation
05:33 Importing the Third Person Character in the Project
05:44 Making the River Interact with the Player
06:26 Make The River Interact with Rocks - Water Collision in UE5
07:28 Water Material and Foam
07:50 Make Objects Float on Water River - Simulating Buoyancy
08:48 Grass and Foliage
09:33 Quixel Megaplants, Trees and Procedural Foliage
10:40 Nanite Voxelize Foliage
10:58 How to Add Wind to Megaplants Foliage
11:58 How to Use Megaplants with Foliage Mode
14:31 Global Foliage Wind Blueprint
15:09 Color Grading using Post Process Volume
15:35 Outro
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#environmentart
#Megaplants
#ShallowWaterRiver