Stirling Rank: How He Sold 9 Million Copies Of His Game, 8 Years Of Dev, Unity v Unreal | Ep. #050
https://www.youtube.com/watc...utm_source=TB
► Play Ready or Not: https://voidinteractive.net/ready-or-not/
► Get 50% off Full Time Game Dev for the next several days: https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures
Chapters:
00:00:00 - Introduction
00:01:00 - Bezi Ad Read
00:02:17 - Navigating Controversy in Game Development
00:06:15 - Censorship and the Console Market
00:13:02 - Community Feedback and Game Ownership
00:21:27 - Stirling’s Origin Story: From YouTube to Game Dev
00:36:03 - Choosing Unreal Engine for Development
00:46:02 - The Role of AI in Game Development
00:54:13 - Using Assets and Custom Work in Games
00:59:40 - Animation and Mocap Challenges
01:02:26 - Building a Distributed Team with Contractors
01:04:12 - Closing Thoughts and Console Launch Excitement
Home
/
Indie Game Developers/
Thomas Brush/
Stirling Rank: How He Sold 9 Million Copies Of His Game, 8 Years Of Dev, Unity v Unreal | Ep. #050