Stirling Rank: How He Sold 9 Million Copies Of His Game, 8 Years Of Dev, Unity v Unreal | Ep. #050

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utm_source=TB ► Play Ready or Not: https://voidinteractive.net/ready-or-not/ ► Get 50% off Full Time Game Dev for the next several days: https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures Chapters: 00:00:00 - Introduction 00:01:00 - Bezi Ad Read 00:02:17 - Navigating Controversy in Game Development 00:06:15 - Censorship and the Console Market 00:13:02 - Community Feedback and Game Ownership 00:21:27 - Stirling’s Origin Story: From YouTube to Game Dev 00:36:03 - Choosing Unreal Engine for Development 00:46:02 - The Role of AI in Game Development 00:54:13 - Using Assets and Custom Work in Games 00:59:40 - Animation and Mocap Challenges 01:02:26 - Building a Distributed Team with Contractors 01:04:12 - Closing Thoughts and Console Launch Excitement
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Stirling Rank: How He Sold 9 Million Copies Of His Game, 8 Years Of Dev, Unity v Unreal | Ep. #050