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Quality Over Quantity: Fun Levels Rule #shorts

1:46
https://www.youtube.com/watc...
Three well-crafted hours beat ten boring ones. Cut content, compress the experience, and sprinkle in “funzies”—physics, sounds, and interactivity—to make your game feel alive and high quality. #GameDev #IndieGame #GameDesign #Funzies #LevelDesign
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Quality Over Quantity: Fun Levels Rule #shorts
Thomas Brush
Thomas Brush
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https://www.youtube.com/channel/...
Thomas Brush
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