Kyle Balda: Why This Hollywood Director Is Now Making Games, Why Game Dev Is So Hard | Ep. #053

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I talk with the Minions director Kyle Balda about why he is now making indie games. ► Get 25% off my 2D course (and get my 3D course free): https://fulltimegamedev.mykajabi.com/2d-art-pro-sept-promo ► Follow Kyle: https://www.instagram.com/kylebalda_/?hl=en ► Wishlist my game, Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/ Chapters 00:00:00 Intro 00:02:02 Ad Read: 2D Art Course 00:02:55 Why Indie Games Feel More Accessible Than Film 00:05:46 Are Feature Films More Expensive Than Games? 00:07:17 Attention Spans, Pacing, and Younger Audiences 00:11:22 Rooting Interest in Games and Films 00:14:03 Applying Storytelling to Game Development 00:16:35 Fun as the Primary Goal in Games and Films 00:19:05 Is Making Games Harder Than Films? 00:22:06 Production Processes in Animation 00:29:30 Thoughts on AI in Film and Games 00:36:49 Coming Up with Good Ideas 00:42:19 Play Testing vs Screen Testing 00:44:21 Why Film Studios Are Entering Game Dev 00:50:23 Gatekeeping in Indie Film vs Games 00:59:05 Technical Comparisons: Games vs Animating Films 01:03:17 Differences in Game Dev Processes 01:06:26 Gray Boxing, Prototyping, and Iteration 01:11:02 Wrap Up 01:11:20 Ad Read: 2D Art Course
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Kyle Balda: Why This Hollywood Director Is Now Making Games, Why Game Dev Is So Hard | Ep. #053