Jason Smith: How He Sold 100,000 Copies Of His Game (w/ Overwhelmingly Positive Reviews) | Ep. #056
2:16:53
I chat with the brilliant mind behind Cultic, a boomer shooter with a cult following.
► Get 50% Full Time Game Dev for Black Friday: https://fulltimegamedev.mykajabi.com/full-time-game-dev-sale
► Play Cultic Chapter 2: https://store.steampowered.com/app/3918090/CULTIC_Chapter_Two/
Chapters
0:00:00 - Introduction to Full-Time Game Dev and Guest Jason Smith
0:01:26 - Ad Read: Full Time Game Dev Course
0:02:39 - Building Up to Chapter 2 and Launch Overview
0:05:56 - Nick's Efficiency and Collaboration Process
0:09:40 - Biomes, Map Variety, and Division of Labor
0:13:09 - Chapter 2 Launch, Wishlists, and DLC Considerations
0:18:52 - Steam Presentation and Episodic Release Challenges
0:23:36 - Value of Cultic and Review Differences
0:30:35 - Navigation Complaints and Adding the Auto Map
0:38:35 - Player Confusion vs. Getting Lost
0:43:20 - Venturing into New Genres and Feature Creep
0:50:49 - Sequel Challenges and Responding to Criticisms
0:58:42 - Handling Feedback Reactively vs. Waiting
1:07:02 - Design Mistakes and Bigger Isn't Always Better
1:10:36 - Production Lessons on Tools and Updates
1:15:42 - Marketing Insights and Viral vs. Long-Term Success
1:27:01 - AI in Game Development and Ethical Considerations
1:41:53 - Inside Cultic: Unity Editor Demo and Optimizations
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Jason Smith: How He Sold 100,000 Copies Of His Game (w/ Overwhelmingly Positive Reviews) | Ep. #056



