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I chat with the brilliant mind behind Cultic, a boomer shooter with a cult following. ► Get 50% Full Time Game Dev for Black Friday: https://fulltimegamedev.mykajabi.com/full-time-game-dev-sale ► Play Cultic Chapter 2: https://store.steampowered.com/app/3918090/CULTIC_Chapter_Two/ Chapters 0:00:00 - Introduction to Full-Time Game Dev and Guest Jason Smith 0:01:26 - Ad Read: Full Time Game Dev Course 0:02:39 - Building Up to Chapter 2 and Launch Overview 0:05:56 - Nick's Efficiency and Collaboration Process 0:09:40 - Biomes, Map Variety, and Division of Labor 0:13:09 - Chapter 2 Launch, Wishlists, and DLC Considerations 0:18:52 - Steam Presentation and Episodic Release Challenges 0:23:36 - Value of Cultic and Review Differences 0:30:35 - Navigation Complaints and Adding the Auto Map 0:38:35 - Player Confusion vs. Getting Lost 0:43:20 - Venturing into New Genres and Feature Creep 0:50:49 - Sequel Challenges and Responding to Criticisms 0:58:42 - Handling Feedback Reactively vs. Waiting 1:07:02 - Design Mistakes and Bigger Isn't Always Better 1:10:36 - Production Lessons on Tools and Updates 1:15:42 - Marketing Insights and Viral vs. Long-Term Success 1:27:01 - AI in Game Development and Ethical Considerations 1:41:53 - Inside Cultic: Unity Editor Demo and Optimizations
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Jason Smith: How He Sold 100,000 Copies Of His Game (w/ Overwhelmingly Positive Reviews) | Ep. #056