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Thomas Brush
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If You Want To Make Games, Don't Make This Mistake

If You Want To Make Games, Don't Make This Mistake

Published
Length30 min
game on Steam, and how can you avoid it ► Sell your assets on FAB: https://www.fab.com/become-a-publisher ► Check out FAB: https://www.fab.com/ ► Wishlist Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/ Chapters: 00:00:00 - Introduction: Making Good Games and Steam Reviews 00:01:34 - Sponsored by Fab: High-Quality Unity Assets 00:02:47 - The Core Problem: Why Games Get Bad Reviews 00:03:06 - Case Studies: Games with Mixed Reviews (Mighty No. 9, Swords of Ditto, Biomutant) 00:05:52 - Dev Insights: What Makes a Bad Game? (Puppet Combo, Jeff Vogel, Thomas Maher) 00:09:14 - More Dev Perspectives: Expectations and Promises (Adam, Toby, Tuck) 00:12:42 - Jonas Tyroller's Take: Price, Genre, and Quality Mismatches 00:14:46 - Cheeseburger Metaphor: The Role of Price in Expectations 00:16:29 - Solution: Honest Marketing and Proper Pricing 00:18:15 - Practical Application: Pricing Twisted Tower 00:19:22 - Low-Hanging Fruit: Production Tips for Fulfilling Expectations 00:25:03 - Testing Strategies: Balancing Expectations and Value 00:28:45 - Outro: Good Luck on Your Game Dev Journey 00:29:25 - Final Sponsored by Fab: Level Up Your Unity Projects