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game on Steam, and how can you avoid it ► Sell your assets on FAB: https://www.fab.com/become-a-publisher ► Check out FAB: https://www.fab.com/ ► Wishlist Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/ Chapters: 00:00:00 - Introduction: Making Good Games and Steam Reviews 00:01:34 - Sponsored by Fab: High-Quality Unity Assets 00:02:47 - The Core Problem: Why Games Get Bad Reviews 00:03:06 - Case Studies: Games with Mixed Reviews (Mighty No. 9, Swords of Ditto, Biomutant) 00:05:52 - Dev Insights: What Makes a Bad Game? (Puppet Combo, Jeff Vogel, Thomas Maher) 00:09:14 - More Dev Perspectives: Expectations and Promises (Adam, Toby, Tuck) 00:12:42 - Jonas Tyroller's Take: Price, Genre, and Quality Mismatches 00:14:46 - Cheeseburger Metaphor: The Role of Price in Expectations 00:16:29 - Solution: Honest Marketing and Proper Pricing 00:18:15 - Practical Application: Pricing Twisted Tower 00:19:22 - Low-Hanging Fruit: Production Tips for Fulfilling Expectations 00:25:03 - Testing Strategies: Balancing Expectations and Value 00:28:45 - Outro: Good Luck on Your Game Dev Journey 00:29:25 - Final Sponsored by Fab: Level Up Your Unity Projects
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Thomas Brush
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If You Want To Make Games, Don't Make This Mistake