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si=IkCc_h-fro_3dDLs Free Assets Used In This Workshop: Lux Tree Shader (for blowing leaves): https://assetstore.unity.com/packages/vfx/shaders/lux-instant-vegetation-286644 3rd Person Character Controller: https://assetstore.unity.com/packages/tools/physics/kinematic-character-controller-99131 Pine Trees: https://assetstore.unity.com/packages/3d/vegetation/foliage-pack-free-66155 Unity Terrain Textures and Brushes: https://assetstore.unity.com/packages/3d/environments/landscapes/terrain-sample-asset-pack-145808 Ruins: https://assetstore.unity.com/packages/3d/environments/historic/realistic-ruins-free-sample-322364 Additional Ruins: https://assetstore.unity.com/packages/3d/environments/fantasy/altar-ruins-free-109065 Rocks: https://assetstore.unity.com/packages/3d/environments/landscapes/customizable-rocks-and-cliffs-pbr-sample-305629 Trees, Large Mossy Rocks, and Vegetation: https://assetstore.unity.com/packages/3d/environments/fantasy/idyllic-fantasy-nature-260042 Chapters 00:00:00 Introduction and Course Promo 00:01:02 Setting Up Color Scheme in Photoshop 00:02:28 Preparing Terrain Textures 00:04:52 Colorizing Skybox 00:05:54 Adding Wind and Grass Effects 00:06:35 Matching Stone and Rock Assets 00:07:49 Adding Detail Grass and Billboard Textures 00:09:01 Painting Terrain Layers (Stone Base) 00:10:59 Adjusting Texture Sizes and Studying BOTW Terrain 00:12:22 Adding Fog for Depth 00:13:15 Terrain Detailing with Multiple Stone Layers 00:14:26 Adding Snow on Peaks and Painting Dirt/Grass 00:15:35 Placing Rocks and Trees 00:16:20 Adding Flowers, Depth of Field, and Lens Flare 00:16:56 Adjusting Skybox and Post-Processing 00:17:38 Adding Horizon and Higher Fidelity Assets 00:18:57 Adding Grass Tufts and Lighting Tweaks 00:19:33 Implementing Lens Flare and Screen Space Occlusion 00:19:36 Adding Sun to Skybox 00:19:50 Creating Fog Particles 00:21:04 Adding Ambience and Music 00:22:34 Final Thoughts and Course Promo
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Thomas Brush
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I Remade Zelda Breath of the Wild (In Unity)