Goodgis: Switching To Godot, Making A Game For 5 Years While Working A Desk Job | Ep. #054

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I chat with @Goodgis about why he's using Godot, how he's making games while working a desk job, and more. ► Check out Sentry: https://sentry.io/signup ► Dewdrop Dynasty: https://store.steampowered.com/app/1444080/Dewdrop_Dynasty/ Chapters: 00:00:00 - Introduction to Mark aka Goodus and Dew Drop Dynasty 00:01:12 - Sponsor: Sentry 00:02:28 - Changing Views on YouTube and Game Dev as a Business 00:03:17 - Studio Size: Solo Dev vs. Building a Large Team 00:04:26 - The Emotional Journey of Launching a Kickstarter 00:05:46 - Kickstarter Success Metrics and Testing Commercial Viability 00:07:53 - The Pressure of Funding, Investors, and Publishers 00:09:03 - Sympathy for Failed Kickstarters and the Bear Simulator Story 00:11:14 - Underpromising, High Standards, and Confidence in Delivery 00:12:20 - Integrity, Moral Compass, and Handling Criticism in Game Dev 00:14:37 - Creating and Selling A Board Game 00:16:45 - Spousal Support and Family Pride in Creative Work 00:18:52 - Self-Awareness and Developing Taste in Game Design 00:20:23 - Testing Games with Others and Building Feedback Loops 00:24:46 - Balancing Family Life with Game Dev and YouTube 00:29:58 - Commitment to Finishing Projects Despite Challenges 00:33:56 - Major Changes to Dew Drop Dynasty's Art and Design 00:39:00 - Prototyping, Scope, and Lessons from Metroidvanias 00:41:32 - Juggling a Full-Time Job, Family, YouTube, and Game Dev 00:43:35 - YouTube Monetization: Ads, Sponsorships, and Growth 00:50:06 - Shifting Away from Game Dev Advice Content 00:52:35 - Why Choose Godot Over Other Engines Like Unity 00:59:47 - Opening and Exploring the Dew Drop Dynasty Project in Godot 01:14:15 - Live Demo and Gameplay Showcase of Dew Drop Dynasty 01:23:47 - Final Thoughts and Call to Action for Dew Drop Dynasty
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Goodgis: Switching To Godot, Making A Game For 5 Years While Working A Desk Job | Ep. #054