Fredrik Präntare: How He Sold Millions Of Copies, Solo Dev vs. Team, 3 Years On 1 Game | Ep. #048
https://www.youtube.com/watc...utm_source=TB
► Follow Fredrik: https://x.com/prantare
► Enroll in my 3D workshop, free!: https://www.fulltimegamedev.com/opt-in-15-minute-3D-game
► Make your game instantly beautiful with my free workbook: https://www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook
► Get my 2D game kit, free: https://www.fulltimegamedev.com/opt-in-2D-game-kit
► Join my 2D character workshop, free: https://www.fulltimegamedev.com/opt-in-2d-character-art-workshop
► Wishlist Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/
► Learn how to make money as a YouTuber: https://www.fulltimegamedev.com/opt-in-indie-game-income-workshop
Chapters:
00:00:00 - Indie Legend’s Journey Begins
00:00:56 - Bezi Ad: Simplifying Game Dev
00:02:00 - From Two to Forty: Scaling a Studio
00:08:00 - Why Teamwork Beats Solo Dev
00:12:00 - Keeping the Team Happy
00:16:00 - Growing Up as a Game Dev Outsider
00:20:00 - Overcoming Personal Challenges
00:24:00 - Building a Team from Scratch
00:28:00 - Partnering with Publishers
00:32:00 - Why Radical Rabbit Didn’t Sell
00:36:00 - Redesigning for Commercial Success
00:40:00 - The Power of Player Projection
00:44:00 - Isekai: Crafting Relatable Stories
00:48:00 - Narrative Hacks for Engagement
00:52:00 - Iterative Design in Core Keeper
00:56:00 - Behind The Curtain: Core Keeper
01:04:00 - Mastering Global Illumination
01:08:00 - Reusing Tech for Kāora
01:10:10 - Bezi Ad: Your Dev Assistant
Home
/
Indie Game Developers/
Thomas Brush/
Fredrik Präntare: How He Sold Millions Of Copies, Solo Dev vs. Team, 3 Years On 1 Game | Ep. #048