Fredrik Präntare: How He Sold Millions Of Copies, Solo Dev vs. Team, 3 Years On 1 Game | Ep. #048

https://www.youtube.com/watc...
utm_source=TB ► Follow Fredrik: https://x.com/prantare ► Enroll in my 3D workshop, free!: https://www.fulltimegamedev.com/opt-in-15-minute-3D-game ► Make your game instantly beautiful with my free workbook: https://www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook ► Get my 2D game kit, free: https://www.fulltimegamedev.com/opt-in-2D-game-kit ► Join my 2D character workshop, free: https://www.fulltimegamedev.com/opt-in-2d-character-art-workshop ► Wishlist Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/ ► Learn how to make money as a YouTuber: https://www.fulltimegamedev.com/opt-in-indie-game-income-workshop Chapters: 00:00:00 - Indie Legend’s Journey Begins 00:00:56 - Bezi Ad: Simplifying Game Dev 00:02:00 - From Two to Forty: Scaling a Studio 00:08:00 - Why Teamwork Beats Solo Dev 00:12:00 - Keeping the Team Happy 00:16:00 - Growing Up as a Game Dev Outsider 00:20:00 - Overcoming Personal Challenges 00:24:00 - Building a Team from Scratch 00:28:00 - Partnering with Publishers 00:32:00 - Why Radical Rabbit Didn’t Sell 00:36:00 - Redesigning for Commercial Success 00:40:00 - The Power of Player Projection 00:44:00 - Isekai: Crafting Relatable Stories 00:48:00 - Narrative Hacks for Engagement 00:52:00 - Iterative Design in Core Keeper 00:56:00 - Behind The Curtain: Core Keeper 01:04:00 - Mastering Global Illumination 01:08:00 - Reusing Tech for Kāora 01:10:10 - Bezi Ad: Your Dev Assistant
Home
/
Indie Game Developers
/
Thomas Brush
/
Fredrik Präntare: How He Sold Millions Of Copies, Solo Dev vs. Team, 3 Years On 1 Game | Ep. #048