DevDuck: Switching To Godot, Making Games Alone, 5 Years On 1 Game, Staying Motivated | Ep. #047

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utm_content=educationalwebshop ► Follow @DevDuck Duck ► Enroll in my 3D workshop, free!: https://www.fulltimegamedev.com/opt-in-15-minute-3D-game ► Make your game instantly beautiful with my free workbook: https://www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook ► Get my 2D game kit, free: https://www.fulltimegamedev.com/opt-in-2D-game-kit ► Join my 2D character workshop, free: https://www.fulltimegamedev.com/opt-in-2d-character-art-workshop ► Wishlist Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/ ► Learn how to make money as a YouTuber: https://www.fulltimegamedev.com/opt-in-indie-game-income-workshop00:00:00 - Introduction: Dev Duck's Solo Game Development Journey Chapters: 00:00:00 - Intro: Challenges of Solo Game Dev 00:01:19 - Xsolla: Monetizing Mobile Games 00:00:15 - Dev Duck’s Solo Journey with Dauphin 00:00:36 - Balancing Game Dev and Full-Time Job 00:02:39 - Crafting Consistent YouTube Devlogs 00:04:47 - Scope Creep and Dauphin’s Dev Challenges 00:06:14 - Game Dev as a Creative Outlet 00:08:20 - Joys and Struggles of Indie Game Dev 00:12:20 - A Day in Dev Duck’s Indie Life 00:16:09 - Adjusting to YouTube and Handling Comments 00:21:03 - YouTuber vs. Game Dev: Identity and Business 00:29:33 - Dauphin’s Mission: Conservation and Fun 00:37:23 - Dauphin’s Mechanics and Procedural Elements 00:43:13 - Why Godot Over Unity for Dauphin 00:55:59 - Exploring Dauphin’s Godot Scene Tree 01:01:23 - Pixel Art Precision and Dauphin’s Visuals 01:06:03 - Procedural Underwater Exploration in Dauphin 01:09:35 - Particle Effects and Technical Details 01:10:27 - Creating Pixel Art in Aseprite for Dauphin
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DevDuck: Switching To Godot, Making Games Alone, 5 Years On 1 Game, Staying Motivated | Ep. #047