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Its Evolution 00:03:40 - Why A Polished Demo Matters 00:04:55 - Preparation for Beta 00:05:27 - Fix 1: Optimization Sprint: Shadows and Performance 00:07:50 - Fix 2: Cutscene and Story Development 00:12:15 - Fix 3: Enhancing Horror with Music 00:19:42 - Fix 4: Horror Lighting Pass in Unity 00:26:58 - Fix 5: Story Rework, Gameplay Changes, and Tower Redesign 00:30:19 - Fix 6: Overhauling the Options Menu 00:33:24 - Beta Testing Results and Final Thoughts
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Thomas Brush
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After 4 Years Making My Game, I Have Some Thoughts...