How to: Unity Online Multiplayer

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Netcode for Unity is an amazing real-time multiplayer solution, which is part of the wider Unity Gaming Services. Checkout Netcode: https://on.unity.com/3blzOy3 In this video you'll learn: How to get started with Netcode The different between server & client authority and when to use each How to write performant network code How to use NetworkVariable & INetworkSerializable Cheap multiplayer interpolation What ServerRPC & ClientRPC are Some tricks to make your multiplayer game feel great Package links: https://gist.github.com/Matthew-J-Spencer/649930127d1d1d41b846c02954995ada Project files: https://bit.ly/3xIXvrF ❤️ Become a Tarobro on Patreon: https://www.patreon.com/tarodev ========= 🔔 SUBSCRIBE: https://bit.ly/3eqG1Z6 🗨️ DISCORD: https://discord.gg/tarodev ✅ MORE TUTORIALS: https://www.youtube.com/tarodev 0:00 Intro 0:20 Installation 1:00 ParrelSync 1:26 Network Manager 1:45 Unity Transport Layer 2:18 Player prefab/Network Object 4:09 What is a host, server & client? 6:15 Only control your local object 7:40 Syncing data using ClientNetworkTransform 8:30 Serializing manually using NetworkVariable 11:25 Custom network serialization using INetworkSerializable 14:10 Interpolating network movement (hillbilly style) 14:33 Reducing network traffic 15:30 Calling server code using ServerRPC 17:00 Server vs client authority 19:45 Adding simulated latency 20:45 Trick to make server authority feel good 21:35 Subscribing to network changes