Coding Adventure: Software Rasterizer

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Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and projects) https://www.patreon.com/SebastianLague Source code: Currently in early access for patrons (see link above). Will be available to everyone from 14 June. Credits: Music: https://raw.githubusercontent.com/SebLague/Misc-Project-Info/refs/heads/main/Coding-Adventures/Rasterizer.txt Raylib: https://github.com/raysan5/raylib C# bindings: https://github.com/raylib-cs/raylib-cs Visualizations made (mostly) with Shapes: https://acegikmo.com/shapes/ Chapters: 00:00 Intro 00:32 The First Image 02:39 Triangle Maths 05:36 Testing the Triangles 07:30 Reading a 3D Model 09:13 Orthographic Projection 10:20 Single-Axis Rotation 12:37 Back-Face Culling 13:42 Another Axis of Rotation 15:34 Perspective and Field of View 19:22 Monkey! (and the Depth Buffer) 25:30 Real-Time Rendering 26:31 Camera and View Space 31:22 Depth Bug 33:03 Textures 35:00 Directional Lighting 38:52 Boy and Fox 40:35 Near-Plane Clipping 43:49 Procedural Terrain 45:18 Some Quick Optimizations 46:32 Odds and Ends 48:40 Final Demo
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Coding Adventure: Software Rasterizer