Coding Adventure: Atmosphere

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The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy atmospheres around them. Watch the previous solar system video: here: https://youtu.be/lctXaT9pxA0 Some notes: • I made a little build where you can play with the atmosphere settings yourself, which you can find over here if you're interested: https://sebastian.itch.io/atmosphere-experiment • A number of knowledgeable people have pointed out in the comments that reality is not nearly as simple as my little diagram around the 4 and a half minute mark, and that light does not literally wiggle up and down like a wave, so please note that the diagram is incorrect! • This project was inspired by the game Outer Wilds, which I highly recommend playing! Project Files: The project is available over here: https://github.com/SebLague/Solar-System If you'd like to get early access to future project files (and support the channel!) you can find my Patreon page here: https://www.patreon.com/SebastianLague Resources: https://developer.nvidia.com/gpugems/gpugems2/part-ii-shading-lighting-and-shadows/chapter-16-accurate-atmospheric-scattering http://nishitalab.org/user/nis/cdrom/sig93_nis.pdf https://physics.stackexchange.com/questions/28895/why-is-the-sky-not-purple https://en.wikipedia.org/wiki/Scattering Music: "Brief Respite" by Antti Luode "When Rain Comes" by Tide Electric "Door to Door Disco" by Bright Seed "Reflections of Space and Time" by AEROPLANES "In the Atmosphere" by Bad Snacks "Reflections" by MK2 "Nidra in the Sky with Ayla" by Jesse Gallagher "Far Away" by Antti Luode "Frontier" by Shimmer Sections: 00:00 Intro 00:32 Setup 02:46 Resources 03:25 Light Scattering 06:15 Coding the Shader 11:55 Initial Results 13:10 Adding Colour 15:20 Colourful Results 16:40 Optimisation 17:39 Stars 18:50 Exploration
Hello, on this channel I explore how to create stuff out of code. I hope you find some of it interesting!
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