Weapon Trails using 2 Sockets [Unreal Engine]

https://www.youtube.com/watc...
HEY! LISTEN! Today we're looking at how I handle weapon trails in Prismatica. We use a 2-socket method and calculate all the necessary parameters ahead of time so our trails will match perfectly. We also look in to some of the common mistakes made when doing weapon trails, so make sure you watch until the end! ---------------------------- Patreon: https://patreon.com/prismaticadev Twitch: https://twitch.tv/prismaticadev Discord: https://discord.gg/HUacdHUaXq YouTube: https://youtube.com/c/prismaticadev Twitter: https://twitter.com/prismaticadev ---------------------------- Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)
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Weapon Trails using 2 Sockets [Unreal Engine]