Pre-Skinned Nodes // Character Shader Must-Haves! | 5-Minute Materials [UE5]

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The first 1,000 people to use this link will get a 1 month free trial of Skillshare: https://skl.sh/prismaticadev12222 Happy New Year my fellow Prismaticans! Today we're looking at a few nodes that are ESSENTIAL for character shaders and other skinned meshes. The pre-skinned nodes allow you to access the positions of vertices before the animation is applied, sort of like how you can Exclude WPO when getting the World Position. Enjoy! ---------------------------------------- Patreon: https://patreon.com/prismaticadev Discord: https://discord.gg/HUacdHUaXq Twitch: https://twitch.tv/prismaticadev Twitter: https://twitter.com/prismaticadev YouTube: https://youtube.com/c/prismaticadev ---------------------------------------- Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)
Prismatica is an indie game currently in development by one human and four cats in Melbourne, Australia. A challenging RPG experience in a beautifully stylized world that harnesses inspiration from melee combat games such as Mordhau, Mount & Blade and Dark Souls and conveys it from a top-down perspective. My mission is to demonstrate that learning the required skills to develop and ship a game can be done in spare time with the right attitude.
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