Intro to Custom Niagara Modules [UE5]

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Niagara Particles are essential to making great looking games in UE5, but eventually you'll find yourself limited by the in-the-box modules, or just frustrated at entering variables in manually. Custom Niagara Modules to the rescue! With these, you'll be able to create particles in the same way you would Materials, and apply any logic you want to your systems. Chapters: 00:00 Intro 01:13 Default Modules Overview 04:00 Scratch Pad Modules 09:20 In-Place Math Sucks 11:55 Scratch Inputs 13:13 Global Module Library 17:00 Another Example Case 25:37 How I use Custom Modules 27:47 Final Thoughts ---------------------------- Buy my Prismatiscape Interaction Plugin for $34.99! UE Marketplace: https://www.unrealengine.com/marketplace/en-US/product/prismatiscape-interaction-plugin Gumroad: https://prismaticadev.gumroad.com/l/axvvm ----------------------------- Patreon: https://patreon.com/prismaticadev Twitch: https://twitch.tv/prismaticadev Discord: https://discord.gg/prismaticadevlearninghub YouTube: https://youtube.com/c/prismaticadev Twitter: https://twitter.com/prismaticadev ---------------------------- Computer Specs: Ryzen 5900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine - (Game Dev) Blender - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Affinity Photo - (Graphics and Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (The best game) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat, Ladycat and Mistercat :)
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Intro to Custom Niagara Modules [UE5]