GAMES IN PROGRESS
  • Topics
    • Tutorials and programming
    • Dev logs
    • Art, design and animation
    • Development tools & assets
    • Industry insights and strategies
    • Game jams & collaborations
    • Miscellaneous insights
  • Indie games
    • Published
    • Coming soon
  • Misc
    • Learning Hub
    • Dev live on Twitch
  • Advertise
Latest Videos
Send us your feedback
Sendari logo
SendariSponsored
New game launch? Stop updating YouTube descriptions manually. Auto-add marketing messages to all your videos and track clicks.
Start free trial

Create Waterfalls in Godot 3.2 | Shader Material

Tutorials and programming6:40
Watch on YouTube →
In this Video I wanted to show how I made the Waterfalls for my Game. Some people asked if I can show them how I create different things for my game. Therefore I made this short tutorial....
Kmitt
Kmitt
4.6K subscribers
View Channel
VideosStatisticsAbout
Home
/
Indie Game Developers
/
Kmitt
/
Create Waterfalls in Godot 3.2 | Shader Material

More from Kmitt

Sandfire Demo
2 years ago
1:48
Sandfire Demo
2 years ago
Gameplay Showcase - Sandfire
2 years ago
12:59
Gameplay Showcase - Sandfire
2 years ago
Enhancing Gameplay: Locked Doors, Advanced Enemies, Refined Level Boundaries, VFX | Sandfire DevLog
3 years ago
5:29
Enhancing Gameplay: Locked Doors, Advanced Enemies, Refined Level Boundaries, VFX | Sandfire DevLog
3 years ago
Godot 4 vs Godot 3 | Godot 4 porting process | part 3
3 years ago
6:36
Godot 4 vs Godot 3 | Godot 4 porting process | part 3
3 years ago
Huge Improvements for 3D Levels | Porting a large project to Godot 4 | part 2
3 years ago
7:19
Huge Improvements for 3D Levels | Porting a large project to Godot 4 | part 2
3 years ago