3 years ago5:293 years agoEnhancing Gameplay: Locked Doors, Advanced Enemies, Refined Level Boundaries, VFX | Sandfire DevLog
3 years ago7:193 years agoHuge Improvements for 3D Levels | Porting a large project to Godot 4 | part 2
4 years ago10:234 years agoPlayer Character and Inventory | Porting a large Project to Godot 4 | part 1
5 years ago1:275 years agoGodot 3.2 | Custom Shader Materials, Responsive Grass, Water and Dissolve Shader | W.I.P #1
5 years ago3:015 years agoGodot 3.2 | Improving Animations and starting a Combat-system for my game | W.I.P #4
5 years ago9:495 years ago1.5 Years of Game Development in Godot | Introduction to Sandfire | Devlog#0