3 years ago5:29Enhancing Gameplay: Locked Doors, Advanced Enemies, Refined Level Boundaries, VFX | Sandfire DevLog3 years ago
3 years ago7:19Huge Improvements for 3D Levels | Porting a large project to Godot 4 | part 23 years ago
3 years ago10:23Player Character and Inventory | Porting a large Project to Godot 4 | part 13 years ago
5 years ago1:27Godot 3.2 | Custom Shader Materials, Responsive Grass, Water and Dissolve Shader | W.I.P #15 years ago
5 years ago3:01Godot 3.2 | Improving Animations and starting a Combat-system for my game | W.I.P #45 years ago
5 years ago9:491.5 Years of Game Development in Godot | Introduction to Sandfire | Devlog#05 years ago