Adding ALL THE DATA STRUCTURES to my Voxel Raytracing Engine | Devlog 1

In this video, I discuss the implementation of 3 new data structures I added to my voxel raytracing engine. Namely, a brickmap, an octree, and a SVDAG. I also share some of my philosophy behind...
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Adding ALL THE DATA STRUCTURES to my Voxel Raytracing Engine | Devlog 1

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