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AuroDev

AuroDev

7.4K subscribers
https://www.youtube.com/channel/...
AuroDev
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2 days ago
AuroDev
Which is a better pirate weapon? #indiegamingAuroDev
9 days ago
AuroDev
Master the seas in this Pirate Adventure Roguelike #indiegamingAuroDev
11 days ago
AuroDev
This item might need balancing... #indiegameAuroDev
14 days ago
AuroDev
Most important pirate equipment #indiegamingAuroDev
16 days ago
AuroDev
You can turn your ship into a tank (figuratively...?) #indiegameAuroDev
17 days ago
AuroDev
What is your weapon of choice? #indiegameAuroDev
18 days ago
AuroDev
You can upgrade your ship to knock back enemies!AuroDev
19 days ago
AuroDev
Remember to pay attention in history class!AuroDev
21 days ago
AuroDev
Is this enough cannonballs?AuroDev
23 days ago
AuroDev
Would pirate you use this weapon?AuroDev
25 days ago
AuroDev
Historically accurate pirate action #indiegamingAuroDev
a month ago
AuroDev
Do you prefer melee or ranged?AuroDev
a month ago
AuroDev
Roguebound Pirates - Best Indie Games - Fall Showcase TrailerAuroDev
a month ago
AuroDev
No time to stop! There's pirating to do...AuroDev
a month ago
AuroDev
I reduced the cannon cooldown to zero... #indiegamingAuroDev
a month ago
AuroDev
Easy Extra Marketing in 2025 for Indie Devs + Chance to Get Funded!AuroDev
a month ago
AuroDev
This is historically accurate pirate action #indiegamingAuroDev
a month ago
AuroDev
10 Months of Game Development in 10 MinutesAuroDev
a month ago
AuroDev
What weapons should I add to my pirate game? #indiegamingAuroDev
2 months ago
AuroDev
Should I keep this in the game?AuroDev
2 months ago
AuroDev
Design your own Pirate Ship! #indiegamesAuroDev
2 months ago
AuroDev
Switch! #indiegameAuroDev
2 months ago
AuroDev
PlayStationAuroDev
2 months ago
AuroDev
Choose your weapons! #indiegamesAuroDev
2 months ago
AuroDev
My Gladiator Roguelike is coming to consoles! #indiegameAuroDev
2 months ago
AuroDev
This is how swords work, right? #indiegameAuroDev
2 months ago
AuroDev
Top pirate weapons? #indiegameAuroDev
2 months ago
AuroDev
You can draw your own pirate flag in my game #indiegamingAuroDev
2 months ago
AuroDev
What weapons should I add? #indiegamingAuroDev
3 months ago
AuroDev
weapons #indiegamingAuroDev
3 months ago
AuroDev
design a pirate ship #indiegameAuroDev
3 months ago
AuroDev
Build your own pirate ship! #indiegameAuroDev
3 months ago
AuroDev
I'm making a pirate game with crazy weapon combos #indiegameAuroDev
3 months ago
AuroDev
You can freely customize your ship in my pirate game #indiegameAuroDev
3 months ago
AuroDev
Pirates ❤️ AxesAuroDev
3 months ago
AuroDev
What are best weapons for pirates? #indiegameAuroDev
3 months ago
AuroDev
Customize weapons in my Pirate game #indiegameAuroDev
3 months ago
AuroDev
My pirate game is taking some liberties with historical accuracyAuroDev
4 months ago
AuroDev
Roguebound Pirates - Official Gameplay Preview TrailerAuroDev
4 months ago
AuroDev
How Naval Combat Works in my Pirate Roguelike + Steam Page UpdateAuroDev
6 months ago
AuroDev
to my Pirate RoguelikeAuroDev
7 months ago
AuroDev
Here's How I Started Working On My Pirate RoguelikeAuroDev
10 months ago
AuroDev
Announcing My New Game - A Roguelike PIRATE Adventure!AuroDev
a year ago
AuroDev
I Got Blessed by Steam + Mortal Glory 2 DLC is OUT NOWAuroDev
a year ago
AuroDev
DLC Announcement + Future PlansAuroDev
a year ago
AuroDev
How much Money my Game made (1 month)AuroDev
2 years ago
AuroDev
I Did It! Mortal Glory 2 Is Now Available on Steam!AuroDev
2 years ago
AuroDev
One Day Before Release... Wishlist Update & Popular UpcomingAuroDev
2 years ago
AuroDev
Manage your own team of fantasy gladiators in Mortal Glory 2 #shortsAuroDev
2 years ago
AuroDev
Five Days to Release & How to get on Most Wishlisted chart and Popular UpcomingAuroDev
2 years ago
AuroDev
Preparing For Release! Final Changes & Marketing // Mortal Glory 2 Devlog 34AuroDev
2 years ago
AuroDev
Playing My Own Game! // Mortal Glory 2 Steam Next Fest StreamAuroDev
2 years ago
AuroDev
Mortal Glory 2 Demo Release // Steam Next Fest February 2024 DemoAuroDev
2 years ago
AuroDev
Creating a Free Prologue // Mortal Glory 2 Indie Game Devlog #33AuroDev
2 years ago
AuroDev
Choosing Languages & Starting Localization // Mortal Glory 2 Indie Game Devlog #32AuroDev
2 years ago
AuroDev
Steam Build Review Results // Mortal Glory 2 Indie Game Devlog #31AuroDev
2 years ago
AuroDev
Zero Budget Visuals for an Event System // Mortal Glory 2 Indie Game Devlog #30AuroDev
2 years ago
AuroDev
Talking About Unity, Cool New Skills & Steam Updates // Mortal Glory 2 Indie Game Devlog #29AuroDev
2 years ago
AuroDev
Taunting & Tutorials // Mortal Glory 2 Indie Game Devlog #28AuroDev
2 years ago
AuroDev
Is It Enough? New Changes to Unity Runtime Fee ProgramAuroDev
2 years ago
AuroDev
New Way To Start The Game // Mortal Glory 2 Indie Game Devlog #27AuroDev
2 years ago
AuroDev
Is Unity Dead? My Thoughts on Unity Pricing ChangeAuroDev
2 years ago
AuroDev
Mortal Glory 2 - Gameplay TrailerAuroDev
2 years ago
AuroDev
Creating Content & Dealing With Scheduling Issues // Mortal Glory 2 Indie Game Devlog #26AuroDev
2 years ago
AuroDev
Tornadoes, Audio & VFX // Mortal Glory 2 Indie Game Devlog #25AuroDev
2 years ago
AuroDev
Adding Content And Some More Content // Mortal Glory 2 Indie Game Devlog #24AuroDev
2 years ago
AuroDev
Making a Better Map // Mortal Glory 2 Indie Game Devlog #23AuroDev
2 years ago
AuroDev
Celebrating Player Success // Mortal Glory 2 Indie Game Devlog #22AuroDev
2 years ago
AuroDev
Creating a SMART AI // Mortal Glory 2 Indie Game Devlog #21AuroDev
2 years ago
AuroDev
Making UI Visually Pleasing // Mortal Glory 2 Indie Game Devlog #20AuroDev
2 years ago
AuroDev
Exploding Corpses, Summoning Skills & More // Mortal Glory 2 Indie Game Devlog #19AuroDev
2 years ago
AuroDev
This Should Be a Fun Feature! Multiplying Hazards & Design // Mortal Glory 2 Indie Game Devlog #18AuroDev
2 years ago
AuroDev
My Favorite New Feature! Relics, Perks & Saving // Mortal Glory 2 Indie Game Devlog #17AuroDev
2 years ago
AuroDev
Chain Lightning! Backgrounds, Special Rules & Information Visualization // Mortal Glory 2 Devlog #16AuroDev
2 years ago
AuroDev
New Fire Skills! Fixing Line of Sight, Combat Log & more // Mortal Glory 2 Indie Game Devlog #15AuroDev
3 years ago
AuroDev
Watch Where You Step! New Environmental Hazards // Mortal Glory 2 Indie Game Devlog #14AuroDev
3 years ago
AuroDev
Adding Colors + Audience Upgrade // Mortal Glory 2 Indie Game Devlog #13AuroDev
3 years ago
AuroDev
Implementing Experience Points & Levelups // Mortal Glory 2 Indie Game Devlog #12AuroDev
3 years ago
AuroDev
This Will Change Things // Real Life & Channel UpdateAuroDev
3 years ago
AuroDev
Making Looting Fun With Reward Chests // Mortal Glory 2 Indie Game Devlog #11AuroDev
3 years ago
AuroDev
Here’s My Traveling Team of Gladiators! // Mortal Glory 2 Indie Game Devlog #10AuroDev
3 years ago
AuroDev
Implementing Inventory, Shops, Events & Battle Preview // Mortal Glory 2 Indie Game Devlog #9AuroDev
3 years ago
AuroDev
What Is The Best Way To Implement Tooltips? // Mortal Glory 2 Indie Game Devlog #8AuroDev
3 years ago
AuroDev
Look at This Cool Bug I Found + Dynamic Environmental Tiles // Mortal Glory 2 Indie Game Devlog #4AuroDev
3 years ago
AuroDev
Creating Chain Reactions With a Fun New Feature // Mortal Glory 2 Indie Game Devlog #5AuroDev
3 years ago
AuroDev
I Can't Believe Mortal Glory Didn't Have This Feature // Mortal Glory 2 Indie Game Devlog #6AuroDev
3 years ago
AuroDev
Building Framework for a Bunch of Cool New Skills // Mortal Glory 2 Indie Game Devlog #7AuroDev
3 years ago
AuroDev
Creating Slay the Spire Map from scratch (my way) // Mortal Glory 2 Indie Game Devlog #2AuroDev
3 years ago
AuroDev
Revealing the Steam Page! + Working on Line of Sight Targeting // Mortal Glory 2 Devlog #3AuroDev