last month0:08last monthHistorical fact: Real pirates always carried a giant axe with them #indiegame
9 months ago0:229 months agoI am making a TOTALLY historically accurate pirate game #roguelike #gamedev #gamedesign
2 years ago6:582 years agoFive Days to Release & How to get on Most Wishlisted chart and Popular Upcoming
2 years ago15:382 years agoPreparing For Release! Final Changes & Marketing // Mortal Glory 2 Devlog 34
3 years ago8:053 years agoChoosing Languages & Starting Localization // Mortal Glory 2 Indie Game Devlog #32
3 years ago12:263 years agoZero Budget Visuals for an Event System // Mortal Glory 2 Indie Game Devlog #30
3 years ago7:033 years agoTalking About Unity, Cool New Skills & Steam Updates // Mortal Glory 2 Indie Game Devlog #29
3 years ago10:223 years agoCreating Content & Dealing With Scheduling Issues // Mortal Glory 2 Indie Game Devlog #26
3 years ago4:533 years agoAdding Content And Some More Content // Mortal Glory 2 Indie Game Devlog #24
3 years ago13:133 years agoExploding Corpses, Summoning Skills & More // Mortal Glory 2 Indie Game Devlog #19
3 years ago11:263 years agoThis Should Be a Fun Feature! Multiplying Hazards & Design // Mortal Glory 2 Indie Game Devlog #18
3 years ago13:123 years agoMy Favorite New Feature! Relics, Perks & Saving // Mortal Glory 2 Indie Game Devlog #17
3 years ago12:133 years agoChain Lightning! Backgrounds, Special Rules & Information Visualization // Mortal Glory 2 Devlog #16
3 years ago17:113 years agoNew Fire Skills! Fixing Line of Sight, Combat Log & more // Mortal Glory 2 Indie Game Devlog #15
3 years ago9:123 years agoWatch Where You Step! New Environmental Hazards // Mortal Glory 2 Indie Game Devlog #14
3 years ago9:543 years agoImplementing Experience Points & Levelups // Mortal Glory 2 Indie Game Devlog #12
3 years ago12:003 years agoMaking Looting Fun With Reward Chests // Mortal Glory 2 Indie Game Devlog #11
3 years ago6:033 years agoHere’s My Traveling Team of Gladiators! // Mortal Glory 2 Indie Game Devlog #10
3 years ago14:293 years agoImplementing Inventory, Shops, Events & Battle Preview // Mortal Glory 2 Indie Game Devlog #9
3 years ago15:503 years agoWhat Is The Best Way To Implement Tooltips? // Mortal Glory 2 Indie Game Devlog #8
3 years ago8:063 years agoLook at This Cool Bug I Found + Dynamic Environmental Tiles // Mortal Glory 2 Indie Game Devlog #4
3 years ago9:553 years agoCreating Chain Reactions With a Fun New Feature // Mortal Glory 2 Indie Game Devlog #5
3 years ago11:203 years agoI Can't Believe Mortal Glory Didn't Have This Feature // Mortal Glory 2 Indie Game Devlog #6
3 years ago12:443 years agoBuilding Framework for a Bunch of Cool New Skills // Mortal Glory 2 Indie Game Devlog #7
4 years ago12:294 years agoCreating Slay the Spire Map from scratch (my way) // Mortal Glory 2 Indie Game Devlog #2
4 years ago10:134 years agoRevealing the Steam Page! + Working on Line of Sight Targeting // Mortal Glory 2 Devlog #3