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AuroDev
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2 days ago
Which is a better pirate weapon? #indiegaming
AuroDev
9 days ago
Master the seas in this Pirate Adventure Roguelike #indiegaming
AuroDev
11 days ago
This item might need balancing... #indiegame
AuroDev
14 days ago
Most important pirate equipment #indiegaming
AuroDev
16 days ago
You can turn your ship into a tank (figuratively...?) #indiegame
AuroDev
17 days ago
What is your weapon of choice? #indiegame
AuroDev
18 days ago
You can upgrade your ship to knock back enemies!
AuroDev
19 days ago
Remember to pay attention in history class!
AuroDev
21 days ago
Is this enough cannonballs?
AuroDev
23 days ago
Would pirate you use this weapon?
AuroDev
25 days ago
Historically accurate pirate action #indiegaming
AuroDev
a month ago
Do you prefer melee or ranged?
AuroDev
a month ago
Roguebound Pirates - Best Indie Games - Fall Showcase Trailer
AuroDev
a month ago
No time to stop! There's pirating to do...
AuroDev
a month ago
I reduced the cannon cooldown to zero... #indiegaming
AuroDev
a month ago
Easy Extra Marketing in 2025 for Indie Devs + Chance to Get Funded!
AuroDev
a month ago
This is historically accurate pirate action #indiegaming
AuroDev
a month ago
10 Months of Game Development in 10 Minutes
AuroDev
a month ago
What weapons should I add to my pirate game? #indiegaming
AuroDev
2 months ago
Should I keep this in the game?
AuroDev
2 months ago
Design your own Pirate Ship! #indiegames
AuroDev
2 months ago
Switch! #indiegame
AuroDev
2 months ago
PlayStation
AuroDev
2 months ago
Choose your weapons! #indiegames
AuroDev
2 months ago
My Gladiator Roguelike is coming to consoles! #indiegame
AuroDev
2 months ago
This is how swords work, right? #indiegame
AuroDev
2 months ago
Top pirate weapons? #indiegame
AuroDev
2 months ago
You can draw your own pirate flag in my game #indiegaming
AuroDev
2 months ago
What weapons should I add? #indiegaming
AuroDev
3 months ago
weapons #indiegaming
AuroDev
3 months ago
design a pirate ship #indiegame
AuroDev
3 months ago
Build your own pirate ship! #indiegame
AuroDev
3 months ago
I'm making a pirate game with crazy weapon combos #indiegame
AuroDev
3 months ago
You can freely customize your ship in my pirate game #indiegame
AuroDev
3 months ago
Pirates ❤️ Axes
AuroDev
3 months ago
What are best weapons for pirates? #indiegame
AuroDev
3 months ago
Customize weapons in my Pirate game #indiegame
AuroDev
3 months ago
My pirate game is taking some liberties with historical accuracy
AuroDev
4 months ago
Roguebound Pirates - Official Gameplay Preview Trailer
AuroDev
4 months ago
How Naval Combat Works in my Pirate Roguelike + Steam Page Update
AuroDev
6 months ago
to my Pirate Roguelike
AuroDev
7 months ago
Here's How I Started Working On My Pirate Roguelike
AuroDev
10 months ago
Announcing My New Game - A Roguelike PIRATE Adventure!
AuroDev
a year ago
I Got Blessed by Steam + Mortal Glory 2 DLC is OUT NOW
AuroDev
a year ago
DLC Announcement + Future Plans
AuroDev
a year ago
How much Money my Game made (1 month)
AuroDev
2 years ago
I Did It! Mortal Glory 2 Is Now Available on Steam!
AuroDev
2 years ago
One Day Before Release... Wishlist Update & Popular Upcoming
AuroDev
2 years ago
Manage your own team of fantasy gladiators in Mortal Glory 2 #shorts
AuroDev
2 years ago
Five Days to Release & How to get on Most Wishlisted chart and Popular Upcoming
AuroDev
2 years ago
Preparing For Release! Final Changes & Marketing // Mortal Glory 2 Devlog 34
AuroDev
2 years ago
Playing My Own Game! // Mortal Glory 2 Steam Next Fest Stream
AuroDev
2 years ago
Mortal Glory 2 Demo Release // Steam Next Fest February 2024 Demo
AuroDev
2 years ago
Creating a Free Prologue // Mortal Glory 2 Indie Game Devlog #33
AuroDev
2 years ago
Choosing Languages & Starting Localization // Mortal Glory 2 Indie Game Devlog #32
AuroDev
2 years ago
Steam Build Review Results // Mortal Glory 2 Indie Game Devlog #31
AuroDev
2 years ago
Zero Budget Visuals for an Event System // Mortal Glory 2 Indie Game Devlog #30
AuroDev
2 years ago
Talking About Unity, Cool New Skills & Steam Updates // Mortal Glory 2 Indie Game Devlog #29
AuroDev
2 years ago
Taunting & Tutorials // Mortal Glory 2 Indie Game Devlog #28
AuroDev
2 years ago
Is It Enough? New Changes to Unity Runtime Fee Program
AuroDev
2 years ago
New Way To Start The Game // Mortal Glory 2 Indie Game Devlog #27
AuroDev
2 years ago
Is Unity Dead? My Thoughts on Unity Pricing Change
AuroDev
2 years ago
Mortal Glory 2 - Gameplay Trailer
AuroDev
2 years ago
Creating Content & Dealing With Scheduling Issues // Mortal Glory 2 Indie Game Devlog #26
AuroDev
2 years ago
Tornadoes, Audio & VFX // Mortal Glory 2 Indie Game Devlog #25
AuroDev
2 years ago
Adding Content And Some More Content // Mortal Glory 2 Indie Game Devlog #24
AuroDev
2 years ago
Making a Better Map // Mortal Glory 2 Indie Game Devlog #23
AuroDev
2 years ago
Celebrating Player Success // Mortal Glory 2 Indie Game Devlog #22
AuroDev
2 years ago
Creating a SMART AI // Mortal Glory 2 Indie Game Devlog #21
AuroDev
2 years ago
Making UI Visually Pleasing // Mortal Glory 2 Indie Game Devlog #20
AuroDev
2 years ago
Exploding Corpses, Summoning Skills & More // Mortal Glory 2 Indie Game Devlog #19
AuroDev
2 years ago
This Should Be a Fun Feature! Multiplying Hazards & Design // Mortal Glory 2 Indie Game Devlog #18
AuroDev
2 years ago
My Favorite New Feature! Relics, Perks & Saving // Mortal Glory 2 Indie Game Devlog #17
AuroDev
2 years ago
Chain Lightning! Backgrounds, Special Rules & Information Visualization // Mortal Glory 2 Devlog #16
AuroDev
2 years ago
New Fire Skills! Fixing Line of Sight, Combat Log & more // Mortal Glory 2 Indie Game Devlog #15
AuroDev
3 years ago
Watch Where You Step! New Environmental Hazards // Mortal Glory 2 Indie Game Devlog #14
AuroDev
3 years ago
Adding Colors + Audience Upgrade // Mortal Glory 2 Indie Game Devlog #13
AuroDev
3 years ago
Implementing Experience Points & Levelups // Mortal Glory 2 Indie Game Devlog #12
AuroDev
3 years ago
This Will Change Things // Real Life & Channel Update
AuroDev
3 years ago
Making Looting Fun With Reward Chests // Mortal Glory 2 Indie Game Devlog #11
AuroDev
3 years ago
Here’s My Traveling Team of Gladiators! // Mortal Glory 2 Indie Game Devlog #10
AuroDev
3 years ago
Implementing Inventory, Shops, Events & Battle Preview // Mortal Glory 2 Indie Game Devlog #9
AuroDev
3 years ago
What Is The Best Way To Implement Tooltips? // Mortal Glory 2 Indie Game Devlog #8
AuroDev
3 years ago
Look at This Cool Bug I Found + Dynamic Environmental Tiles // Mortal Glory 2 Indie Game Devlog #4
AuroDev
3 years ago
Creating Chain Reactions With a Fun New Feature // Mortal Glory 2 Indie Game Devlog #5
AuroDev
3 years ago
I Can't Believe Mortal Glory Didn't Have This Feature // Mortal Glory 2 Indie Game Devlog #6
AuroDev
3 years ago
Building Framework for a Bunch of Cool New Skills // Mortal Glory 2 Indie Game Devlog #7
AuroDev
3 years ago
Creating Slay the Spire Map from scratch (my way) // Mortal Glory 2 Indie Game Devlog #2
AuroDev
3 years ago
Revealing the Steam Page! + Working on Line of Sight Targeting // Mortal Glory 2 Devlog #3
AuroDev