https://www.youtube.com/watc...
I had 7 days to make a multiplayer Backrooms horror game in a $1,000 game dev competition… despite the fact that I do not make horror games (and I definitely don’t enjoy being scared)
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In this devlog, I build a cursed ’80s synthwave backrooms arcade in Unity, wire up proximity voice chat, dynamic lighting, a flashlight system, a janky-but-fun interaction loop (pick up / throw / yeet everything), and a scent-based enemy AI for Flopsy... the creepiest bunny mascot you’ve ever seen. Then the judges play it…
If you like Backrooms, FNAF / Poppy Playtime vibes, fast-paced dev breakdowns, and chaotic multiplayer moments—this one’s for you.
In this video:
7-day horror game challenge (multiplayer)
Backrooms arcade setting + atmosphere tricks
Jumpscare camera setup + flashlight gameplay
What went wrong + 3 key design lessons
//Credits
Horror Scoped - What Poppy Playtime Hides Off Camera from the Player
https://www.youtube.com/watch?v=qMWKVGhZcvM
Polymars - I made a horror game in 1 hour
https://www.youtube.com/watch?v=sn7lC4K9fmk
//similar videos
Polymars - I made a horror game in 2 hours
https://www.youtube.com/watch?v=nxVuNgBPK8E
Polymars - I made a horror game in 24 hours
https://www.youtube.com/watch?v=sn7lC4K9fmk
bcart - I Made A Horror Game and Disguised it as Kid-Friendly
https://www.youtube.com/watch?v=sRaKHy8Oi_4
fancy - I Turned the Backrooms into a MULTIPLAYER Game…
https://www.youtube.com/watch?v=gws9cNEapIw
fancy - I Turned the Backrooms into a GAME in 1 WEEK...
https://www.youtube.com/watch?v=M8OBKHk7Daw
#gamedev #unity #backrooms #horrorgame #multiplayer #devlog




