Creating a quest system for my Godot RPG | cave devlog #10
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In this devlog I am showing the new quest system I implemented. Inspired by games such as Stardew Valley, Sea of Thieves and Gothic, I am planning to create a rewarding experience for players by maximising immersion.
Pandora, an RPG data management addon for Godot 4:
https://github.com/bitbrain/pandora
ā Timestamps
0:00 Intro
0:32 Immersive Interaction
0:58 Mold System
2:45 The First Quest
3:10 Dialogue Manager
3:58 Pandora
4:12 Locked Chests
4:35 Reworked Material System
5:28 Emotions
7:17 Looking ahead
š® play cave now for FREE: https://bitbrain.itch.io/cave
š¤ download my Godot Editor theme: https://github.com/bitbrain/godot-dash
š¤ follow me on Twitter: https://twitter.com/bitbrain
#gamedev #devlog #godot #pixelart #gamedevelopment #cave #gamedevlog #bitbrain #godotengine #rpg #terraria #minecraft #worldofwarcraft #forging #crafting #dwarves #dwarf
Music Credits
š§ 'cave OST' by Laslo Jott https://laslojott.bandcamp.com
š§ ' Path of Exile - Lioneye's Watch' https://www.youtube.com/watch?v=0e3PCR9bfp0
š§ 'Melody Sheep - Oceans of Time' https://www.youtube.com/watch?v=hP2v0YoYnxs
Voice of Thalnor: Rob Sharp