Behavior tree AI in under 10 minutes! Godot 3.5 Tutorial
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In this Godot Engine tutorial, I show you how to write AI logic based on behaviour trees for your RPG! Perhaps you always wanted to teach NPCs to perform tasks like villagers in Minecraft or Stardew Valley. With this tutorial you'll learn the basics to achieve this. In addition, Godot 3.5 is coming with a bunch of very cool features that I am showing off in this video too, such as NavigationAgent2D and scene unique names!
Download the setup here: https://github.com/bitbrain/godot-tutorials
Direct download link: https://github.com/bitbrain/godot-tutorials/archive/main.zip
Download Beehave here: https://github.com/bitbrain/beehave
ā Timestamps
0:00 Intro
0:18 Scene overview
0:57 Behavior tree basics
2:17 Download Beehave addon
2:24 Lumberjack AI
6:04 Trader AI
8:35 Forester AI
9:38 Outro
š® play my game cave now for FREE: https://bitbrain.itch.io/cave
š¤ follow me on Twitter: https://twitter.com/bitbrain_
š my blog: https://bitbrain.github.io
Assets used: https://danieldiggle.itch.io/sunnyside
#gamedev #tutorial #godot #gamedevelopment #bitbrain #fast #quick #godot #godotengine #2d #animations #rpg #godot3 #behaviourtree #ai #rpg
Music Credits
š§ music by xyce https://xyce.bandcamp.com