How to Program in Unity: Observer Pattern Explained

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Learn the fundamentals of the Observer Pattern in this new video break down and create a dynamic narration system just like in the game "Bastion" by SuperGiant Games! This tutorial will teach you how to program and design systems in unity that communicate seamlessly while remaining easy to debug, scale, and maintain. Learn the power of decoupled code and elevate your game development skills to the next level! This is a new episode in a growing series on this channel: Programming for Production. In this series, we take relatively complex software development topics and try to explain them in easy-to-understand ways. Let's take our programming skills to the next level! ACCESS PROJECT FILES & SUPPORT THE CHANNEL: 💛 https://www.patreon.com/posts/project-files-to-77632739 iHeartGameDev Merch: 💛 https://www.iheartgamedev.com WANT MORE? Interested in learning more about animating characters in Unity? Check out my growing series of tutorials: ✅ https://youtube.com/playlist?list=PLwyUzJb_FNeTQwyGujWRLqnfKpV-cj-eO ✦ Like the vid? Please consider Subscribing! https://bit.ly/2YdIb6j ✦ Missed out on the last episode? https://youtu.be/bXNFxQpp2qk SOCIAL: ✦ Discord https://discord.gg/2AxUvsa ✦ Twitter https://twitter.com/NickyBoccuzzi ►TIMESTAMPS: 0:00 Intro 0:49 The Problem and Solution 1:24 Coupled Code Explained 1:52 Pseudocode Example 3:43 The Observer Pattern 5:00 Implementing the Observer Pattern 7:58 Bastion Narration System 13:45 Handling Multiple Actions 14:17 Final Result 14:52 Outro Thank you for stopping by and checking out my tutorial -- Hope you all enjoy! Please feel free to leave any questions & feedback you may have. This will help shape the direction and style for upcoming videos! Thanks again for watching! #indiegame #gamedev #indiedev #2023
iHeartGameDev is a channel all about game development. Together we explore the ins and outs of the Unity game engine and learn best practices in programming through highly detailed tutorials that break everything down to be as beginner-friendly as possible. From character animations, to camera systems and so much more: there is so much to learn and share as we progress on our game dev journeys!
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