Interaction SDK VR Rigs With Hands And Controllers - Interaction SDK #3
https://www.youtube.com/watc...In todayβs video we will be looking at what is required to get Hand Interaction Rigs setup including differences between using a Interaction SDK Rig with controller support versus a Rig with Hands or using a Controller that renders Hands with poke and grab interactions.
π’ Meta Interaction SDK Features covered today:
π Hand Interactors such as Hand Poke and Hand Grab Interactors
π Synthetic Hands for Controllers and Hand Tracking
π Grab Strength Indicator for Controllers and Hand Tracking
π Poke Interactables
π Grab Interactables
π Automatic Toggle of Controllers vs Hand Tracking
π₯½ Download Oculus Integration from:
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π Watch Oculus Hand Pose Recorder video to learn how to record hand poses during grab interactions: https://youtu.be/P8e77ZO-AEo
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XR Programmer π₯½ with expertise in Unity, C#, C++, Python, and a passion for coding. I am a Microsoft MVP teaching Extended Reality, AI, and Game Development.
I am also the founder of LearnXR.io, where I teach XR Development by offering AR, VR, and programming courses. In addition, I have worked with large enterprise clients on a variety of XR projects.
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