How To Display Profile Pictures & Names - Steam Multiplayer Game in Unity

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In this video I will be showing you how to display members who join your lobby. I will show you how to make this modular so no matter how many people join your lobby will look neat and nice. I will also go over how to display steam usernames and profile pictures and how to get it all setup so no matter who joins and leaves it works. Finally I will show you how to remove users when someone leaves or disconnects. ------Tutorial Links------ Previous Tutorial: https://www.youtube.com/watch?v=7Eoc8U8TWa8 Mirror: https://assetstore.unity.com/packages/tools/network/mirror-129321 FizzySteamworks: https://github.com/Chykary/FizzySteamworks/releases Steam Docs: https://partner.steamgames.com/doc/home Source Code: https://www.patreon.com/posts/steam-displaying-61375850 ------My Personal Links------ Discord: https://discord.gg/tYDXGja55Y Instagram: https://www.instagram.com/gabzxd/ Twitch: https://www.twitch.tv/officialzyger Twitter: https://twitter.com/ZygerDesigns ➤WISHLIST MY GAME: https://store.steampowered.com/app/1648340/Push_Me_If_You_Can/ //Code Snippet From Video private Texture2D GetSteamImageAsTexture(int iImage) { Texture2D texture = null; bool isValid = SteamUtils.GetImageSize(iImage, out uint width, out uint height); if (isValid) { byte[] image = new byte[width * height * 4]; isValid = SteamUtils.GetImageRGBA(iImage, image, (int)(width * height * 4)); if (isValid) { texture = new Texture2D((int)width, (int)height, TextureFormat.RGBA32, false, true); texture.LoadRawTextureData(image); texture.Apply(); } } AvatarReceived = true; return texture; } -----Time Stamps------ 0:00 - Intro 0:19 - Stage 1 - Setting Up UI & Scene 1:51 - Stage 2 - Prefab and Script Making 3:16 - Stage 3 - Writing Scripts 5:05 - Player Object Controller Script 7:14 - Network Manager Script 8:28 - Player List Item Script 11:02 - Lobby Controller Script 20:57 - Player Object Controller Script 23:47 - Final Editor Changes 24:49 - Testing 25:37 - Outro