Unity Multiplayer Game Development - Why You Get Bad Hit Registration

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Why Do You Get Bad Hit Registration? Hello guys, this is my 12th update video showing the progress on my current multiplayer game project. I am making a multiplayer first person action shooter game with multiple game-modes that can be played in a variety of team sizes. Hopefully that will be fun but, we'll have to see. In this update video I add lag compensation for shooting by implementing collider rollback. I make changes to the gun recoil. I polish the scoreboard and add two new score values. Lastly I implement a few other small adds and tweaks. ---------------------- Time stamps: 0:00 - Intro 0:33 - Network Latency 2:03 - Collider Rollback 4:07 - Recoil Changes 5:26 - Scoreboard Changes 6:35 - Small Adds & Tweaks 7:20 - Outro ---------------------- My Multiplayer Development Updates Playlist: https://www.youtube.com/playlist?list=PLVqRTwCGjv9KcHW8jJmtyk5tfdr0XsDRF Tom’s Unity Multiplayer Networking Series: https://youtu.be/uh8XaC0Y5MA Discord: https://discord.gg/7rGAAqC My Website: https://zxgames.net CSGO Lag Compensation: https://www.youtube.com/watch?v=6EwaW2iz4iA ---------------------- Music: Title: MemoRaydar Source: https://youtu.be/ox_T5Ia_Y0A Title: Night Rain Source: https://www.streambeats.com Title: Raydar Source: https://youtu.be/X6GSDyWGdmg