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Unity Multiplayer Game Development - Why You Get Bad Hit Registration

Unity Multiplayer Game Development - Why You Get Bad Hit Registration

Published
Length7 min
Why Do You Get Bad Hit Registration? Hello guys, this is my 12th update video showing the progress on my current multiplayer game project. I am making a multiplayer first person action shooter game with multiple game-modes that can be played in a variety of team sizes. Hopefully that will be fun but, we'll have to see. In this update video I add lag compensation for shooting by implementing collider rollback. I make changes to the gun recoil. I polish the scoreboard and add two new score values. Lastly I implement a few other small adds and tweaks. ---------------------- Time stamps: 0:00 - Intro 0:33 - Network Latency 2:03 - Collider Rollback 4:07 - Recoil Changes 5:26 - Scoreboard Changes 6:35 - Small Adds & Tweaks 7:20 - Outro ---------------------- My Multiplayer Development Updates Playlist: https://www.youtube.com/playlist?list=PLVqRTwCGjv9KcHW8jJmtyk5tfdr0XsDRF Tom’s Unity Multiplayer Networking Series: https://youtu.be/uh8XaC0Y5MA Discord: https://discord.gg/7rGAAqC My Website: https://zxgames.net CSGO Lag Compensation: https://www.youtube.com/watch?v=6EwaW2iz4iA ---------------------- Music: Title: MemoRaydar Source: https://youtu.be/ox_T5Ia_Y0A Title: Night Rain Source: https://www.streambeats.com Title: Raydar Source: https://youtu.be/X6GSDyWGdmg