Unity Multiplayer Game Development - UI Overhaul & Custom Launcher

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Hello guys, this is my 11th update video showing the progress on my current multiplayer game project. I am making a multiplayer first person action shooter game with multiple game-modes that can be played in a variety of team sizes. Hopefully that will be fun but, we'll have to see. In this update video I overhaul my UI to look more polished. I re-worked my user authentication and database systems to access Firebase using REST. I learned how to use Electron to create a custom launcher for my game. Lastly, I implemented client side prediction for player movement. ---------------------- Galaxy X Beats Channel: https://www.youtube.com/channel/UCUcH8Dk1KPSF2WcNCaYeVSQ My Firebase Tutorials: https://youtube.com/playlist?list=PLVqRTwCGjv9Jv57X6rlcaACDZvI78i6NS Unity REST Client: https://github.com/proyecto26/RestClient Similar Electron updater that I used as reference: https://github.com/DcmanProductions/UAUP-JS Client-Side Prediction and Server Reconciliation: https://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html Cede Dev Log 2: Client-side Prediction: https://www.linkedin.com/pulse/cede-dev-log-2-client-side-prediction-garrett-shields?trk=public_profile_article_view Networking For Virtual Worlds: https://youtube.com/playlist?list=PLoRL6aS9crowO6h2SL7k9lUV5eeC6uqnx My Multiplayer Development Updates Playlist: https://www.youtube.com/playlist?list=PLVqRTwCGjv9KcHW8jJmtyk5tfdr0XsDRF Tom’s Unity Multiplayer Networking Series: https://youtu.be/uh8XaC0Y5MA Discord: https://discord.gg/7rGAAqC My Website: https://zxgames.net ---------------------- Time stamps: 0:00 - Intro 0:18 - UI Overhaul 1:36 - Firebase Re-Work 2:55 - Custom Launcher 4:30 - Client Side Prediction 7:14 - Outro ---------------------- Music: Title: Splash Source: https://youtu.be/klM290Y-6Us Title: Hellish Revenge Source: https://youtu.be/mit5CYgctLQ