Systems-driven design in Caves of Qud

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The Freehold Games team shares the story behind their utterly unique fantasy saga Caves of Qud, a project over 15 years in the making. Get insights into the genesis of their roguelike engine, why they moved the game into Unity, and how the creative team approaches imaginative worldbuilding and systems-driven design to power singular storytelling for players. Learn more about Unity game development: unity.com/games Check out Caves of Qud on Steam: https://store.steampowered.com/app/333640/Caves_of_Qud/ Time Stamps: [1:55] Crafting a roguelike engine [2:57] Procedural generation and storytelling [5:55] Why games
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Systems-driven design in Caves of Qud