Simulating an aquatic ecosystem with Entities in Life Below

Dive into Life Below, a unique aquatic city-builder made with Unity. Megapop’s latest game Life Below (launching May 26) puts a unique spin on a popular genre: rather than building massive metropolises, players take on the role of nature itself, rehabilitating the ocean floor after a cataclysmic event. Founder and CEO Jørgen Tharaldsen discusses the design challenges his team encountered making a game that simulates a complex ecosystem with thousands of interacting lifeforms. Learn how Megapop used Unity’s Entity Component System (ECS), the burst compiler, and C# job system, to create a super-simulated, highly populated underwater world. Play the Life Below demo: https://on.unity.com/PlayLifeBelow Explore more Made with Unity games: https://on.unity.com/UnitySteam Skill up with the Indie Survival Guide: https://on.unity.com/IndieSurvivalGuide [0:00] Intro [0:38] The challenge: Simulating a coral reef [1:07] The solution: Unity Entities [1:56] The learnings: Unity Entities [2:16] A celebration of life on the reef #Unity #MadeWithUnity #LifeBelow #GameDev
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Simulating an aquatic ecosystem with Entities in Life Below

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