Simulating an aquatic ecosystem with Entities in Life Below
Dive into Life Below, a unique aquatic city-builder made with Unity.
Megapop’s latest game Life Below (launching May 26) puts a unique spin on a popular genre: rather than building massive metropolises, players take on the role of nature itself, rehabilitating the ocean floor after a cataclysmic event.
Founder and CEO Jørgen Tharaldsen discusses the design challenges his team encountered making a game that simulates a complex ecosystem with thousands of interacting lifeforms.
Learn how Megapop used Unity’s Entity Component System (ECS), the burst compiler, and C# job system, to create a super-simulated, highly populated underwater world.
Play the Life Below demo: https://on.unity.com/PlayLifeBelow
Explore more Made with Unity games: https://on.unity.com/UnitySteam
Skill up with the Indie Survival Guide: https://on.unity.com/IndieSurvivalGuide
[0:00] Intro
[0:38] The challenge: Simulating a coral reef
[1:07] The solution: Unity Entities
[1:56] The learnings: Unity Entities
[2:16] A celebration of life on the reef
#Unity #MadeWithUnity #LifeBelow #GameDev




