P2P vs DGS: Which Model Is Right For Your Game Server? | Unity Gaming Services

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Peer-to-peer (P2P) and dedicated game server (DGS) models are both popular choices for hosting your game server. But which one is right for you? Disclaimer: “Peer-to-peer” can be interpreted in different ways and can reference the hosting model or the replication model. This discussion is about hosting and, in this context, it can be called “client-hosted.” Helpful resources: ⭐ Learn more about Multiplayer Network and Server Models: https://on.unity.com/3ylL6v6 ⭐ Download a sample small-scale multiplayer co-op game with P2P: https://on.unity.com/3V6CuSF ⭐ Download a sample large-scale battle royale game with Photon Fusion with DGS: https://on.unity.com/3edP8ig Timestamp: 0:00 Introduction 0:41 What is a peer-to-peer (P2P) model? 0:54 What is a dedicated game server (DGS) model? 1:17 Is DGS better than P2P? 2:33 What types of games fit better for P2P, Relay, or DGS models? 3:47 Choosing P2P over DGS, and vice versa 4:57 How to mitigate host migration without using a DGS model 5:56 Pros and cons of P2P vs DGS 7:02 The future of hosted game services infrastructure Follow Unity on social 🐤 Twitter: https://on.unity.com/3TyOyv9 👩🏻‍🏫 LinkedIn: https://on.unity.com/3R2RKOc 📸 Instagram: https://on.unity.com/3cxg9fA #networksevermodels #gameserverhosting #unitygamingservices