Optimizing lighting in Projekt Z: Beyond Order
https://www.youtube.com/watc...314 Arts studio lead and founder Justin Miersch discuss how the team used the Screen Space Global Illumination feature in Unity’s High Definition Render Pipeline (HDRP), along with the Unity Profiler and Timeline to overcome the lighting challenges they faced in building Projekt Z: Beyond Order.
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Time Stamps:
[0:00] - Intro
[0:46] - Overcoming technical challenges
[1:38] - Tooling for performant visuals
[3:30] - Looking into the future