GAMES IN PROGRESS
Latest Videos
Home
/
Indie Game Developers
/
Unity
/
Optimizing lighting in Projekt Z: Beyond Order

Optimizing lighting in Projekt Z: Beyond Order

4 min
314 Arts studio lead and founder Justin Miersch discuss how the team used the Screen Space Global Illumination feature in Unityโ€™s High Definition Render Pipeline (HDRP), along with the Unity Profiler and Timeline to overcome the lighting challenges they faced in building Projekt Z: Beyond Order. Learn more: unity.com/unity-6 Add Projekt Z: Beyond Order to your wishlist: https://store.steampowered.com/app/763310/Projekt_Z_Beyond_Order/ Follow Unity on social: Bluesky: https://bsky.app/profile/unity.com LinkedIn: https://www.linkedin.com/company/unity Instagram: https://www.instagram.com/unitytechnologies/ Time Stamps: [0:00] - Intro [0:46] - Overcoming technical challenges [1:38] - Tooling for performant visuals [3:30] - Looking into the future