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We challenged Unity's own Mike Geig to create FPS mechanics and scale them based on time constraints. He'll show his work and explain how his approach differs depending on the circumstances.
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Art, design and animation
2 days ago
0:21
ICYMI: Blue Prince won the 2025 Golden Cube Unity Award 🧩🏆
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6 days ago
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9 days ago
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13 days ago
0:17
Congratulations to the Ghost Town team over at Fireproof Games for winning a Unity Award 👻🏆
Unity
14 days ago
33:17
Building a $14M community: How we built a studio backwards (and why it worked) | Unite 2025
Unity