Lighting for lower-resource platforms in the Backyard Sports series
https://www.youtube.com/watc...Mega Cat Studios founder James Deighan speaks about how the team executed against high visual fidelity expectations while targeting lower-resource platforms. He discusses how working in Unity 6 for an upcoming title helped optimize the lighting and the process of bringing it to all console platforms.
Learn more: unity.com/unity-6
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Time Stamps:
[0:00] - Intro
[0:49] - Taking on high visual fidelity
[1:59] - Tooling to make things pop
[4:00] - Hitting lower-resource platforms
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Lighting for lower-resource platforms in the Backyard Sports series