Lighting for lower-resource platforms in the Backyard Sports series

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Mega Cat Studios founder James Deighan speaks about how the team executed against high visual fidelity expectations while targeting lower-resource platforms. He discusses how working in Unity 6 for an upcoming title helped optimize the lighting and the process of bringing it to all console platforms. Learn more: unity.com/unity-6 Follow Unity on social: Bluesky: https://bsky.app/profile/unity.com LinkedIn: https://www.linkedin.com/company/unity Instagram: https://www.instagram.com/unitytechnologies Time Stamps: [0:00] - Intro [0:49] - Taking on high visual fidelity [1:59] - Tooling to make things pop [4:00] - Hitting lower-resource platforms
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Lighting for lower-resource platforms in the Backyard Sports series